I have lately been curious about the hardware used in various electronic organs. I recently did some casual research on the sound processors that were available in digital keyboards and computer sound cards in the 1980's and 1990's. One thing I've never found much information on is the computer hardware used in various digital organs. That's something I would be very interested in knowing. Everyone says their technology is better, but everyone seems to be tight-lipped about the processors, memory, busses, storage, and other characteristics of the computer hardware in their products. If this information was more readily-available, it would be easier for someone (who knows what he is looking at(like me)) to more objectively determine what company uses better technology.
I think I remember reading in the past that Ahlborn-Galanti's Drake Series organ is software-based. They also say that their construction is modular and can be upgraded. They say that they use a custom-designed 32-bit RISC CPU.
Rodgers talks about a Roland "SSC" processor that integrates many system components onto a single processor. It doesn't look that powerful, compared to a PC processor. It looks like a 32-bit RISC chip. To be fair, I don't think you need a lot of power to play back samples, just a reasonably-fast bus and sufficient RAM.
Predictably, there is very little information about the actual capabilities of these chips, or the amount of memory or storage there is available.
Also, predictably, there is much less information from Allen about their technology. They talk about how they manufacture PCB's in-house, which sounds nice, and their console construction is pretty nice, but they don't name any of the chips or technologies they use. There is a video by Allen about their "DOVE" software, but nothing about hardware. I remember a few years ago, they were talking about convolution and asserted that their technology is much more sophisticated than anyone else's. I think I even remember someone implying that no ordinary computer could do what their machines do, which I know is a lie. They don't say a word about the processors, memory, expandability, or any of that nerdy stuff.
The electronic organ companies are banking on selling their products to church committees, who unfortunately are most often ignorant when it comes to organs, music, and electronics.
On the subject of Allen and 1990's tech, one of the things I read about is the SPC-700 processor. That is the sound processor the Super Nintendo uses. It played samples, which Allen MDS didn't do. They were still using a Fourier Transform method to generate sound wave models. I began to write an essay about the SPC 700, with the goal of comparing it to the hardware of the Allen MDS technology, but as I mentioned before, no one is very public about the processors they use. I can only compare them by comparing their behaviour. One modeled sound waves, and the other played-back samples. If the SNES had more SRAM, I think it could have worked as a digital organ. when SNES and Allen MDS came out, 1MB was a lot of memory. There is a video on Youtube of a sound clip of near CD-quality classical music being played on an SNES by a hobbiest.
From what little information I was able to find on the hardware in digital organs, I don't think they are more powerful than PC hardware that was around at the time of their release. I even think they are in many cases (both now and 25 years ago) considerably less sophisticated than desktop PC hardware. I also don't think significant changes have been made to electronic organ technology in at least the last 10 years.
Does anyone here know about the hardware in the competing digital organs, current-gen or in previous generations? How far off-base are my ideas?
Thanks.
I think I remember reading in the past that Ahlborn-Galanti's Drake Series organ is software-based. They also say that their construction is modular and can be upgraded. They say that they use a custom-designed 32-bit RISC CPU.
Rodgers talks about a Roland "SSC" processor that integrates many system components onto a single processor. It doesn't look that powerful, compared to a PC processor. It looks like a 32-bit RISC chip. To be fair, I don't think you need a lot of power to play back samples, just a reasonably-fast bus and sufficient RAM.
Predictably, there is very little information about the actual capabilities of these chips, or the amount of memory or storage there is available.
Also, predictably, there is much less information from Allen about their technology. They talk about how they manufacture PCB's in-house, which sounds nice, and their console construction is pretty nice, but they don't name any of the chips or technologies they use. There is a video by Allen about their "DOVE" software, but nothing about hardware. I remember a few years ago, they were talking about convolution and asserted that their technology is much more sophisticated than anyone else's. I think I even remember someone implying that no ordinary computer could do what their machines do, which I know is a lie. They don't say a word about the processors, memory, expandability, or any of that nerdy stuff.
The electronic organ companies are banking on selling their products to church committees, who unfortunately are most often ignorant when it comes to organs, music, and electronics.
On the subject of Allen and 1990's tech, one of the things I read about is the SPC-700 processor. That is the sound processor the Super Nintendo uses. It played samples, which Allen MDS didn't do. They were still using a Fourier Transform method to generate sound wave models. I began to write an essay about the SPC 700, with the goal of comparing it to the hardware of the Allen MDS technology, but as I mentioned before, no one is very public about the processors they use. I can only compare them by comparing their behaviour. One modeled sound waves, and the other played-back samples. If the SNES had more SRAM, I think it could have worked as a digital organ. when SNES and Allen MDS came out, 1MB was a lot of memory. There is a video on Youtube of a sound clip of near CD-quality classical music being played on an SNES by a hobbiest.
From what little information I was able to find on the hardware in digital organs, I don't think they are more powerful than PC hardware that was around at the time of their release. I even think they are in many cases (both now and 25 years ago) considerably less sophisticated than desktop PC hardware. I also don't think significant changes have been made to electronic organ technology in at least the last 10 years.
Does anyone here know about the hardware in the competing digital organs, current-gen or in previous generations? How far off-base are my ideas?
Thanks.
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