Organteq v1.5 has been released. The main features in this update are support for 8 channels of audio, physically modelled configurable tremulant, adjustable C/C# separation, and adjustable stereo separation. Apparently there are some voicing changes as well although they aren't specified, but overall the quality of sound has improved.
I really like having the 8 audio channels (4 stereo divisions) and I think it really adds to the quality of sound. And I like having just a small amount of C/C# separation enabled to give a greater sense of motion without a hard separation along with minimum stereo width. The tremulant of course is very useful and the configurability is nice.
Here's a link to read about the features:
https://www.modartt.com/organteq#features
Or you may want to go right to the audio demos:
https://www.modartt.com/organteq#sound
Organteq is really coming along and apparently there was a lot of work put into Organteq to make this update possible. There is talk of having new organs and physical modelling controls but not for v1.5. I actually offered to create an organ in the American Classic/Aeolian Skinner style once their physical modelling is ready, though I don't know if Modartt will take me up on it :)
I really like having the 8 audio channels (4 stereo divisions) and I think it really adds to the quality of sound. And I like having just a small amount of C/C# separation enabled to give a greater sense of motion without a hard separation along with minimum stereo width. The tremulant of course is very useful and the configurability is nice.
Here's a link to read about the features:
https://www.modartt.com/organteq#features
Or you may want to go right to the audio demos:
https://www.modartt.com/organteq#sound
Organteq is really coming along and apparently there was a lot of work put into Organteq to make this update possible. There is talk of having new organs and physical modelling controls but not for v1.5. I actually offered to create an organ in the American Classic/Aeolian Skinner style once their physical modelling is ready, though I don't know if Modartt will take me up on it :)
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